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61 Game Reviews

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I tried to follow the ghost girl to the left to her grave, and from the 3-space meter, I'm guessing I was supposed to do something once I got there to add her to that, and then find the next one. But the pink guys keep respawning around her grave and easily kill my guy, so I gave up after several deaths.

Kind of a neat concept though. Like Zelda meets Silent Hill.

I don't normally care for games that are nightmarishly difficult, but this thing took it to such a new height that once I got through the first couple levels I didn't want to stop playing because I wouldn't want to lose my progress in something so difficult.

What's weird is that it's like a combination platformer and rhythm game, but it's the hardest of both because it makes you get each rhythm passage perfect before moving on, but without showing you which buttons to press or for how long, and you just had to feel it out until you do each little part right and then do it again and again until you get the next little part.

I've never played anything that did that before.

Could only play community maps

The buttons for the other modes don't work. I'm on FF8 with FP11, Win 7 64.

What I could play was ace though. Nice work. Sucks that compatibility stuff is messing up your release. Seems like straight bad luck. I've had some issues with other sites since this last FF update too.

Only two hands.

The game requires the use of both hands on the keyboard to play. Why must I pick up the mouse between levels (or during the tutorial dialog) to keep playing? The game is running and jumping and a few special actions. You could have made it mouse and keyboard the whole way (click to shoot, WASD to move, Q, E, and Space for other actions) and there'd be no need to switch back and forth.

Awww.

Acceptance. That's so bittersweet.

I was almost inclined to not like it, because it's not a fun game, but you took a complex emotional process and conveyed it in probably the simplest and most accessible way possible, without compromising any of the complexity of the feeling, and you did so through a video game.

You sir, are a genius.

it doesn't even work.

You can always touch the fish without penalty, there's no time limit, and the pearls spawn infinitely. The game never ends. If this passes judgement, I'm submitting a game today.

Great, up until the volcano boss

I like the style of this, and it's really fun to play. I like the new enemy types in each level, and the progression of difficulty as it goes on. Until the last two volcano levels, that is. The one right before the boss and the boss fight itself both feel like a struggle against the controls rather than a fun challenge. I chose all the upgrades except the helmet and different bomb types, so I've got the default bombs with maxed out stats. I don't know if it's any easier with other types, but with these, even though it's obvious what needs to be done with the boss's first form, it takes like 7 or 8 bombs of trial and error to get the timing and spacing just right; which doesn't leave nearly enough bombs for the second form, unless I'm missing a trick to it. But it doesn't seem like the 2-hit plate maneuver from the other volcano levels works on the boss because there's not enough of a delay, and the time limit doesn't really allow for waiting around for them to cluster together enough to take them out in groups of more than 2. So without any means to get more coins for upgrades, I'm just stuck. I don't know if it's actually impossible with the upgrades I chose or if it's just my skill level as a player. But either way, the game ends there for me, which is disappointing because it's a fun game up until that point. So overall, great job, but some flexibility in the upgrade system would make it more fun for less skilled players.

(__.__)

It takes like 6 shots in the head to kill these ninjas. And when the game is over, there's no button to play again. And, and, and.

fun, but difficult to control

This is a fun and challenging game, but at level 12 it gets to be really really difficult to get any real control over how many dots the circle is going to catch because it seems to require more higher and lower numbers, which are visually uncountable and hard to keep away from the circle, respectively. I think it would be more fun if it displayed the number of dots currently in the circle before the circle is committed, to get better control over how many are in when releasing the mouse. Aside from that though, I like it. The little animations with the dots and the changing colors are fun.

Age 42, Male

Plotting & Scheming

I've got a BA.

Pennsylvania

Joined on 5/14/05

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